Ybr beamng drive moonhawk limo8/2/2023 In General: If the setup that you are using is only 5-10 horsepower over the limit, then I won't mind, as these tracks aren't really centered around power, anyway. While it was very inconvenient to go through all my engines, this does seem to make the horsepower and torque numbers in BeamNG.Drive closer to what they were in Automation. But I have done some fixes to Wabolls Moonhawk sedan to work with this. ![]() ![]() It also isn't particularly powerful, so the four-wheel-drive will not give it a massive advantage. 2022.03.11: Due to an Automation update/change in their BeamNG.Drive exporter, I had to re-export all my current engines. Ive had this fix/remaster for the mod lying around in my google drive, sadly the Wagon, Ute, and limo were too difficult to remodel to the Moonhawks body shape. Hopper (Weight Class 2, Performance Class D/Weight Class 3, Performance Class E/D): Since there is no way to swap this vehicle to rear-wheel-drive with standard parts (and it comes standard with 4WD), I will allow people to use the Hopper with 4WD, as it has quite a high center of gravity and a not-very-ideal suspension setup. It comes closer to a Class 5 vehicle than a Class 4 one, anyway, so it would be fair to use the supercharger to help balance out its weaknesses compared to the 800 Series/Barstow. Moonhawk (Weight Class 4, Performance Class C): As it is way too underpowered with just the sport intake, I'll let you guys supercharge it if you want it to be supercharged. I know this is a little off-topic, but for any teams planning on using a few cars that don't really fit into the current rules of the classes.
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